Exemplo n.º 1
0
        public static BoardLocation?Neighbor(this BoardLocation currentLocation, Direction direction)
        {
            switch (direction)
            {
            case Direction.East:
                return(currentLocation.East());

            case Direction.North:
                return(currentLocation.North());

            case Direction.NorthEast:
                return(currentLocation.NorthEast());

            case Direction.NorthWest:
                return(currentLocation.NorthWest());

            case Direction.South:
                return(currentLocation.South());

            case Direction.SouthEast:
                return(currentLocation.SouthEast());

            case Direction.SouthWest:
                return(currentLocation.SouthWest());

            case Direction.West:
                return(currentLocation.West());

            default:
                return(null);
            }
        }
Exemplo n.º 2
0
        private void AddPawnThreats(
            Board board,
            Player player,
            BoardLocation playerKingLocation,
            BoardLocation opposingPieceBoardLocation,
            ThreatMatrix threatMatrix)
        {
            //PGN format for the board
            //    A  B  C  D  E  F  G  H
            //8:| 7|15|23|31|39|47|55|63|
            //7:| 6|14|22|30|38|46|54|62|
            //6:| 5|13|21|29|37|45|53|61|
            //5:| 4|12|20|28|36|44|52|60|
            //4:| 3|11|19|27|35|43|51|59|
            //3:| 2|10|18|26|34|42|50|58|
            //2:| 1| 9|17|25|33|41|49|57|
            //1:| 0| 8|16|24|32|40|48|56|

            BoardLocation?[] moves = new BoardLocation?[2];
            if (player == Player.White)
            {
                //then we are worried about the black guys pieces
                moves[0] = opposingPieceBoardLocation.SouthEast();
                moves[1] = opposingPieceBoardLocation.SouthWest();
            }
            else
            {
                moves[0] = opposingPieceBoardLocation.NorthEast();
                moves[1] = opposingPieceBoardLocation.NorthWest();
            }

            moves
            .Where(a => a.HasValue)
            .ForEach(a => AddThreat(threatMatrix, playerKingLocation, opposingPieceBoardLocation, a.Value, ThreatDirection.Direct));
        }