public void SetUp() { _shipPositionerDouble = A.Fake <FleetPositioner>(); _fleetConfigurationProviderDouble = A.Fake <FleetConfigurationProvider>(); _subject = new BoardInitializer(_shipPositionerDouble, _fleetConfigurationProviderDouble); }
internal ConsoleGame( BoardInitializer boardInitializer, ConsoleWrapper consoleWrapper, BoardPrinter boardPrinter, ConsoleCoordinatesReader consoleReader, CoordinatesMapper coordinatesMapper, ShotResultMapper shotResultMapper) { _boardInitializer = boardInitializer; _consoleWrapper = consoleWrapper; _boardPrinter = boardPrinter; _consoleCoordinateReader = consoleReader; _coordinatesMapper = coordinatesMapper; _shotResultMapper = shotResultMapper; }
public void Setup() { _boardInitializerDouble = A.Fake <BoardInitializer>(); _consoleWrapperDouble = A.Fake <ConsoleWrapper>(); _boardPrinterDouble = A.Fake <BoardPrinter>(); _consoleCoordinateReaderDouble = A.Fake <ConsoleCoordinatesReader>(); _inputMapperDouble = A.Fake <CoordinatesMapper>(); _shotResultMapperDouble = A.Fake <ShotResultMapper>(); _subject = new ConsoleGame( _boardInitializerDouble, _consoleWrapperDouble, _boardPrinterDouble, _consoleCoordinateReaderDouble, _inputMapperDouble, _shotResultMapperDouble); }