Exemplo n.º 1
0
    private IEnumerator StartGame()
    {
        Logo logo = FindObjectOfType <Logo>();

        yield return(StartCoroutine(levelsFileLoader.LoadLevelFile(DataStorage.CurrentGameMode)));

        yield return(StartCoroutine(logo.ShowLogo()));

        Destroy(logo.gameObject);

        boardGrid.SpawnField();
        figureSpawner.InitializeFigureSpawner();
        if (!DataStorage.IsTutorialCompleted)
        {
            tutorial = levelInfoPanel.gameObject.AddComponent <Tutorial>();
            tutorial.StartTutorial(this, levelInfoPanel, figureSpawner, boardGrid);
        }
        else
        {
            figureSpawner.SpawnFigures(levelsParameters.CurrentFigures, DataStorage.CountOfFigures);
            boardGrid.ShowMarks(true);
            levelInfoPanel.UpdateLevelValue(DataStorage.GetCurrentLevel());
            levelInfoPanel.ShowPanelButtons();
        }
    }
Exemplo n.º 2
0
 public void StartTutorial(Game game, LevelInfoPanel levelInfoPanel, FigureSpawner figureSpawner, BoardGrid boardGrid)
 {
     this.game           = game;
     this.levelInfoPanel = levelInfoPanel;
     this.figureSpawner  = figureSpawner;
     this.boardGrid      = boardGrid;
     levelInfoPanel.SetLevelHeaderText("Training");
     levelInfoPanel.UpdateLevelValue(tutorialLevel);
     figureSpawner.SpawnFigures(GetFiguresSpawnInfo(), GetCountOfFigures());
     boardGrid.ShowMarks(false);
     levelInfoPanel.ShowTutorialButtons();
     Addressables.LoadAssetAsync <GameObject>("Assets/Prefabs/Rules Window.prefab").Completed += OnResultWindowInstantiate;
 }