void GemMoving() { targetPosX = column; targetPosY = row; Vector3 tempPos; // Moving up and down if (Mathf.Abs(targetPosX - transform.position.x) > 0.1f) { tempPos = new Vector3(targetPosX, transform.position.y, 0); transform.position = Vector3.Lerp(transform.position, tempPos, 0.3f); if (miniGame.board[column, row] != this.gameObject) { miniGame.board[column, row] = this.gameObject; } //findMatches.StartFinding(); StartCoroutine(miniGame.FindAllMatches()); } else { tempPos = new Vector3(targetPosX, transform.position.y, 0); transform.position = tempPos; miniGame.board[column, row] = this.gameObject; } // Moving left and right if (Mathf.Abs(targetPosY - transform.position.y) > 0.1f) { tempPos = new Vector3(transform.position.x, targetPosY, 0); transform.position = Vector3.Lerp(transform.position, tempPos, 0.25f); if (miniGame.board[column, row] != this.gameObject) { miniGame.board[column, row] = this.gameObject; } //findMatches.StartFinding(); StartCoroutine(miniGame.FindAllMatches()); } else { tempPos = new Vector3(transform.position.x, targetPosY, 0); transform.position = tempPos; miniGame.board[column, row] = this.gameObject; } }