Exemplo n.º 1
0
 public void Setup(Sprite heroSprite)
 {
     _spriteRenderer.sprite = heroSprite;
     EntityData             = new BoardEntityData
     {
         Sprite       = heroSprite,
         HealthPoint  = Random.Range(1, 5),
         AttackPoint  = Random.Range(1, 5),
         DefensePoint = Random.Range(1, 5),
         Element      = (ElementType)Random.Range(0, 3),
     };
 }
Exemplo n.º 2
0
        public static void AttackTarget(BoardEntityData source, BoardEntityData target)
        {
            var typeAttackMultiplier = 1;

            if (source.Element == target.Element)
            {
                typeAttackMultiplier = 2;
            }
            var modDamage    = source.AttackPoint * typeAttackMultiplier;
            var playerDamage = modDamage - target.DefensePoint;

            playerDamage = Mathf.Clamp(playerDamage, 1, int.MaxValue);
            var enemyRemainingHealth = target.HealthPoint - playerDamage;

            target.HealthPoint = enemyRemainingHealth;
        }
Exemplo n.º 3
0
        public void Setup(BoardEntityData boardEntityData)
        {
            _statusTextCanvasGroup       = statusText.GetComponent <CanvasGroup>();
            _statusTextCanvasGroup.alpha = 0;

            var health = Mathf.Clamp(boardEntityData.HealthPoint, 0, Int32.MaxValue);

            healthText.text = "HP: " + health;

            sprite.sprite         = boardEntityData.Sprite;
            attackPointText.text  = "AP: " + boardEntityData.AttackPoint;
            defensePointText.text = "DP: " + boardEntityData.DefensePoint;
            typeText.text         = "TYPE: " + boardEntityData.Element;

            if (health > 0)
            {
                return;
            }
            LeanTween.alphaCanvas(_statusTextCanvasGroup, 1, 0.4f);
            statusText.text  = "DEAD";
            statusText.color = Color.red;
        }
Exemplo n.º 4
0
 private void DisplayEnemyStat(BoardEntityData signalEnemyEntity)
 {
     enemyStatDisplay.Setup(signalEnemyEntity);
 }
Exemplo n.º 5
0
 private void DisplayHeroStat(BoardEntityData signalHeroEntity)
 {
     heroStatDisplay.Setup(signalHeroEntity);
 }