Exemplo n.º 1
0
    public void Transform(GridRect targetRect, float duration = 0)
    {
        // moves and resizes square
        var origin = rect;
        //Debug.Log($"GraphicEntity1: Transform {origin} -> {targetRect}");
        var target = board.GridRectToRectParams(targetRect);

        // if target
        _LockProperty(GraphicEntityMutexFlag.Translation);

        board.LockTiles(targetRect, this);
        // if (duration.IsZero()) {
        //    animatable.position = targetPosition;
        //} else {
        _RunAnimation(AnimationKeyPath.RelPosX, 0, animatable.position.x, duration, target.x);
        _RunAnimation(AnimationKeyPath.RelPosY, 0, animatable.position.y, duration, target.y);
        _RunAnimation(AnimationKeyPath.RelScaleX, 0, animatable.localScale.x, duration, target.width);
        _RunAnimation(AnimationKeyPath.RelScaleY, 0, animatable.localScale.y, duration, target.height);
        //}
        _UnlockProperty(GraphicEntityMutexFlag.Translation);
        board.UnlockTiles(origin);
        // relock in case we have overlap
        board.LockTiles(targetRect, this);
        rect = targetRect;
    }
Exemplo n.º 2
0
    public void Initialize(GridRect rect, Board1 board)
    {
        //Debug.Log($"Creating GraphicEntity: {rect}");
        this.board = board;
        this.rect  = rect;
        board.LockTiles(rect, this);
        var rectParams = board.GridRectToRectParams(rect);

        animatable = NoteFactory.CreateRect(rectParams);
    }