public void InsertCollinearWallTest() { BlueprintEditor blueEditor = GetInstance(); blueEditor.InsertWall(new Point(1, 0), new Point(5, 0)); blueEditor.InsertWall(new Point(3, 0), new Point(7, 0)); }
public void InsertNotIntersectedWallsBeamsCount() { BlueprintEditor blueEditor = GetInstance(); blueEditor.InsertWall(new Point(5, 5), new Point(8, 5)); blueEditor.InsertWall(new Point(5, 3), new Point(8, 3)); int expectedResult = 4; int actualResult = materials.BeamsCount(); Assert.AreEqual(expectedResult, actualResult); }
public void InsertIntersectedTShapeWallsCount() { BlueprintEditor blueEditor = GetInstance(); blueEditor.InsertWall(new Point(5, 5), new Point(8, 5)); blueEditor.InsertWall(new Point(8, 2), new Point(8, 7)); int expectedResult = 3; int actualResult = materials.WallsCount(); Assert.AreEqual(expectedResult, actualResult); }
public void ContinuousWallsInsertedNotMergeTest() { BlueprintEditor blueEditor = GetInstance(); blueEditor.InsertWall(new Point(0, 0), new Point(3, 0)); blueEditor.InsertWall(new Point(3, 0), new Point(7, 0)); int expectedResult = 2; int actualResult = materials.WallsCount(); Assert.AreEqual(expectedResult, actualResult); }
public void RemoveFromTShapeWallMergeTest() { BlueprintEditor blueEditor = GetInstance(); blueEditor.InsertWall(new Point(5, 5), new Point(8, 5)); blueEditor.InsertWall(new Point(8, 3), new Point(8, 7)); blueEditor.RemoveWall(new Point(5, 5), new Point(8, 5)); int expectedResult = 1; int actualResult = materials.WallsCount(); Assert.AreEqual(expectedResult, actualResult); }
public void OpeningOnIntersectionRemovalTest() { BlueprintEditor blueEditor = GetInstance(); blueEditor.InsertWall(new Point(0, 0), new Point(3, 0)); blueEditor.InsertOpening(new Door(new Point(1, 0))); blueEditor.InsertOpening(new Door(new Point(2, 0))); blueEditor.InsertWall(new Point(2, 0), new Point(2, 2)); int expectedResult = 1; int actualResult = materials.OpeningsCount(); Assert.AreEqual(expectedResult, actualResult); }
public void MultipleInsertionsTest() { BlueprintEditor blueEditor = GetInstance(); blueEditor.InsertWall(new Point(2, 3), new Point(2, 1)); blueEditor.InsertWall(new Point(8, 1), new Point(8, 3)); blueEditor.InsertWall(new Point(10, 1), new Point(10, 3)); blueEditor.InsertWall(new Point(1, 2), new Point(11, 2)); int expectedResult = 11; int actualResult = materials.WallsCount(); Assert.AreEqual(expectedResult, actualResult); }
public void InsertWallInColumnPlaceBorderTest() { BlueprintEditor blueEditor = GetInstance(); blueEditor.InsertColumn(new Point(2, 6)); blueEditor.InsertWall(new Point(2, 3), new Point(2, 6)); }
private void drawSurface_MouseClickEndWall(object sender, MouseEventArgs e) { System.Drawing.Point gridAjustedPoint = drawer.AdjustPointToGridIntersection(drawer.drawSurface.PointToClient(Cursor.Position)); System.Drawing.Point end = drawer.AdjustPointToHorizontalOrVerticalLine(gridAjustedPoint); try { editor.InsertWall(drawer.pointConverter.DrawablePointIntoLogicPoint(drawer.auxiliar), drawer.pointConverter.DrawablePointIntoLogicPoint(end)); } catch (Exception) { } PaintWalls(); PaintBeams(); PaintOpenings(); calulateCostsAndPrices(); drawer.CreateOrRecreateLayer(ref drawer.layers.currentLineLayer); drawer.CreateOrRecreateLayer(ref drawer.layers.currentPointLayer); drawer.drawSurface.MouseMove -= new MouseEventHandler(drawSurface_MouseMovePaintWall); drawer.drawSurface.MouseClick += new MouseEventHandler(drawSurface_MouseClickStartWall); drawer.drawSurface.MouseClick -= new MouseEventHandler(drawSurface_MouseClickEndWall); }
public void InsertColumnInWall() { BlueprintEditor blueEditor = GetInstance(); blueEditor.InsertWall(new Point(1, 1), new Point(1, 4)); blueEditor.InsertColumn(new Point(1, 3)); }
public void RemoveSingleWallBeamsCountTest() { BlueprintEditor blueEditor = GetInstance(); blueEditor.InsertWall(new Point(0, 0), new Point(5, 0)); blueEditor.RemoveWall(new Point(0, 0), new Point(5, 0)); Assert.IsTrue(materials.IsBeamsEmpty()); }
public void InsertFirstWallBeamsCountTest() { BlueprintEditor blueEditor = GetInstance(); blueEditor.InsertWall(new Point(5, 5), new Point(8, 5)); int expectedResult = 2; int actualResult = materials.BeamsCount(); Assert.AreEqual(expectedResult, actualResult); }
public void InsertOversizedWallBeamsCountTest() { BlueprintEditor blueEditor = GetInstance(); blueEditor.InsertWall(new Point(0, 0), new Point(12, 0)); int expectedResult = 4; int actualResult = materials.BeamsCount(); Assert.AreEqual(expectedResult, actualResult); }
public void RemoveUnexistentColumn() { BlueprintEditor blueEditor = GetInstance(); blueEditor.InsertWall(new Point(2, 3), new Point(2, 1)); blueEditor.RemoveColumn(new Point(1, 1)); int expectedResult = 0; int actualResult = materials.GetColumns().Count; Assert.AreEqual(expectedResult, actualResult); }
public void RemoveUnexistentOpening() { BlueprintEditor blueEditor = GetInstance(); blueEditor.InsertWall(new Point(2, 3), new Point(2, 1)); blueEditor.RemoveOpening(new Door(new Point(2, 2))); int expectedResult = 0; int actualResult = materials.OpeningsCount(); Assert.AreEqual(expectedResult, actualResult); }
public void InsertOpeningCorrectly() { BlueprintEditor blueEditor = GetInstance(); blueEditor.InsertWall(new Point(0, 0), new Point(3, 0)); Opening testOpening = new Door(new Point(2, 0)); blueEditor.InsertOpening(testOpening); int expectedResult = 1; int actualResult = materials.OpeningsCount(); Assert.AreEqual(expectedResult, actualResult); }
public void InsertFirstWallTest() { BlueprintEditor blueEditor = GetInstance(); Wall testWall = new Wall(new Point(5, 5), new Point(8, 5)); blueEditor.InsertWall(new Point(5, 5), new Point(8, 5)); ICollection <Wall> actualWallCollection = materials.GetWalls(); IEnumerator <Wall> itr = actualWallCollection.GetEnumerator(); itr.MoveNext(); Wall actualResultWall = (Wall)itr.Current; Assert.AreEqual(testWall, actualResultWall); }
public void InsertOutOfRangeWallTest() { BlueprintEditor blueEditor = GetInstance(); blueEditor.InsertWall(new Point(-5, -20), new Point(20, 100)); }