Exemplo n.º 1
0
        internal void ActivateBlueprint(BlueprintControlSystem blueprintControlSystem)
        {
            if (blueprintModules[0].entityCore == null)
            {
                foreach (Module m in blueprintModules)
                {
                    m.entityCore = entityCore;
                }
            }

            entityCore.player.active_currentNanites -= naniteCost;

            if (blueprintType == BlueprintType.Action)
            {
                StartCoroutine(CastingDelay(blueprintControlSystem));
            }
            else if (blueprintType == BlueprintType.Sentry)
            {
                PlaceSentry();
            }
            else if (blueprintType == BlueprintType.Proxy)
            {
                PlaceProxy();
            }
        }
Exemplo n.º 2
0
        private IEnumerator CastingDelay(BlueprintControlSystem blueprintControlSystem)
        {
            //entityCore.thisAnimator.SetTrigger("cast");
            yield return(new WaitForSeconds(castingDelay));

            ActivateModules(entityCore.transform, blueprintControlSystem.outPoints, entityCore.activeTarget);
            isCasting = false;
            yield break;
        }
        void Start()
        {
            #region UNIVERSAL START CALLS
            thisEntity = this.transform; //Set our entity here.

            if (hasRigidbody == true)
            {
                thisRigidbody = thisEntity.GetComponent <Rigidbody>();
            }

            entityInfo             = this.gameObject.GetComponent <EntitySystem_Info>();
            blueprintControlSystem = this.gameObject.GetComponent <BlueprintControlSystem>();
            SetupStats();
            entityRenderers = visibleBody.GetComponentsInChildren <SkinnedMeshRenderer>();
            #endregion

            #region CONDITIONAL START CALLS
            LinkToEntityCore();
            #endregion
        }