public static BlueprintBody Clone(BlueprintBody blueprintBody) { return (blueprintBody != null ? new BlueprintBody { Childs = Clone(blueprintBody.Childs) } : null); }
public static int ChildrenCount(BlueprintBody blueprintBody) { return(ChildrenCount(blueprintBody?.Childs)); }
public static int ChildrenCount(this BlueprintBody blueprintBody) { return(BlueprintScrappinUtil.ChildrenCount(blueprintBody)); }
public static BlueprintBody Clone(this BlueprintBody blueprintBody) { return(BlueprintScrappinUtil.Clone(blueprintBody)); }