public static BlueprintBody Clone(BlueprintBody blueprintBody)
 {
     return
         (blueprintBody != null ?
          new BlueprintBody
     {
         Childs = Clone(blueprintBody.Childs)
     }
         : null);
 }
 public static int ChildrenCount(BlueprintBody blueprintBody)
 {
     return(ChildrenCount(blueprintBody?.Childs));
 }
 public static int ChildrenCount(this BlueprintBody blueprintBody)
 {
     return(BlueprintScrappinUtil.ChildrenCount(blueprintBody));
 }
 public static BlueprintBody Clone(this BlueprintBody blueprintBody)
 {
     return(BlueprintScrappinUtil.Clone(blueprintBody));
 }