public void PickUpAttachment(Blueprint b) { ClearHeldAttachment (); Debug.Log ("Picking up Attachment"); GameObject g = b.CreateGameObject (); heldAttachment = g; holdingAttachment = true; }
public void PickUpAttachment(Blueprint b) { ClearHeldAttachment (); Debug.Log ("Picking up Attachment"); GameObject g = b.CreateGameObject (); heldAttachment = g; holdingAttachment = true; }