Exemplo n.º 1
0
    // Use this for initialization
    void Start()
    {
        //Mairim
        Button submitBtn = submit.GetComponent <Button>();

        submitBtn.onClick.AddListener(AddCommandsToCommandList);

        //Button continueBtn = cont.GetComponent<Button>();
        //continueBtn.onClick.AddListener (ClearAllC);

        //Record original position of the player
        originalPos = player.transform.localPosition;
        originalRot = player.transform.localRotation;

        //Create instance of the two player handler classes
        commandProcessor = GetComponent <UIButtonClick> ();
        commandExecution = GetComponent <UIPlayCommand1> ();
        bl = GetComponent <BlocksRotator>();

        attempt       = 0;
        submitClicked = false;
        //DeactivateControls ();
    }
Exemplo n.º 2
0
    //public GameObject wall;
    //public GameObject cube;

    void Start()
    {
        bl = GameObject.FindObjectOfType <BlocksRotator>();
    }