Exemplo n.º 1
0
	// Use this for initialization
	void Awake ()
	{
		block = GetComponent<Block> ();
		slider = GetComponent<BlockSlider> ();
		faller = GetComponent<BlockFaller> ();
		clearer = GetComponent<BlockClearer> ();
		raiser = GameObject.Find ("Board").GetComponent<BoardRaiser> ();
		spriteRenderer = transform.Find ("Sprite").GetComponent<SpriteRenderer> ();
		matchGradientRenderer = transform.Find ("Match Gradient").GetComponent<SpriteRenderer> ();
		particles = transform.Find ("Match Particles").GetComponent<ParticleSystem> ();
		additiveLayer = transform.Find ("Additive Layer").GetComponent<SpriteRenderer> ();
	}
Exemplo n.º 2
0
    public void CreateBlock(PuzzleSlide.Block block, RectTransform pos, bool target = false)
    {
        RectangleBorder border;
        Color           borderColour = Color.yellow;
        Color           bgColour     = new Color(0.6f, 0.6f, 0f, 1f);

        // Create object
        GameObject blockGO = new GameObject("puzzleBlock");

        if (block.target)
        {
            borderColour = Color.red;
            bgColour     = new Color(0.8f, 0.0f, 0f, 1f);
        }
        blockGO.tag = "dialog";

        //Game game = Game.Get();
        blockGO.transform.parent = pos;

        RectTransform transBg = blockGO.AddComponent <RectTransform>();

        transBg.pivot = Vector2.up;
        transBg.SetInsetAndSizeFromParentEdge(RectTransform.Edge.Top, (block.ypos * 3f * UIScaler.GetPixelsPerUnit()) + 0.1f, ((block.ylen + 1) * 3f * UIScaler.GetPixelsPerUnit()) - 0.2f);
        transBg.SetInsetAndSizeFromParentEdge(RectTransform.Edge.Left, (block.xpos * 3f * UIScaler.GetPixelsPerUnit()) + 0.1f, ((block.xlen + 1) * 3f * UIScaler.GetPixelsPerUnit()) - 0.2f);
        blockGO.AddComponent <CanvasRenderer>();

        border = new RectangleBorder(blockGO.transform, borderColour, new Vector2((block.xlen + 1) * 3f, (block.ylen + 1) * 3f));

        UnityEngine.UI.Image uiImage = blockGO.AddComponent <UnityEngine.UI.Image>();
        uiImage.color = bgColour;

        BlockSlider slider = blockGO.AddComponent <BlockSlider>();

        slider.block = block;
        slider.win   = this;
    }
Exemplo n.º 3
0
    void SetupSlide(Block block, BlockSlider.SlideDirection direction)
    {
        // Save off the state of the block that this one will swap with
        Block targetBlock = null;
        if (direction == BlockSlider.SlideDirection.Left)
        {
            targetBlock = board.Blocks [block.X - 1, block.Y];
        }
        
        if (direction == BlockSlider.SlideDirection.Right)
        {
            targetBlock = board.Blocks [block.X + 1, block.Y];
        }

        BlockSlider slider = block.GetComponent<BlockSlider>();

        slider.TargetState = targetBlock.State;
        slider.TargetType = targetBlock.Type;
    }