Exemplo n.º 1
0
        public void BlockFile_ReadWrite_Reverse()
        {
            BlockFile bf;
            string    path;

            byte[] buf  = new byte[cbBlock];
            byte[] test = new byte[cbBlock];

            path = Path.GetTempPath() + Helper.NewGuid().ToString() + ".blocks";
            bf   = new BlockFile(path, cbBlock, 0, FileMode.Create);

            try
            {
                // Write blocks backwards read them back stepping backwards
                // as well.

                for (int i = cBlocks - 1; i >= 0; i--)
                {
                    for (int j = 0; j < cbBlock; j++)
                    {
                        buf[j] = (byte)(j + i + 7);
                    }

                    bf.Write(i, buf, cbBlock);
                }

                for (int i = cBlocks - 1; i >= 0; i--)
                {
                    for (int j = 0; j < cbBlock; j++)
                    {
                        test[j] = (byte)(j + i + 7);
                    }

                    bf.Read(i, buf, cbBlock);
                    CollectionAssert.AreEqual(test, buf);
                }
            }
            finally
            {
                if (bf != null)
                {
                    bf.Close();
                }

                if (File.Exists(path))
                {
                    File.Delete(path);
                }
            }
        }
Exemplo n.º 2
0
        public void BlockFile_Preallocate()
        {
            BlockFile bf;
            string    path;

            byte[] buf  = new byte[cbBlock];
            byte[] test = new byte[cbBlock];

            path = Path.GetTempPath() + Helper.NewGuid().ToString() + ".blocks";
            bf   = new BlockFile(path, cbBlock, cBlocks, FileMode.Create);

            try
            {
                // Write blocks forward from block 0 on and then
                // read them back stepping forward as well.

                for (int i = 0; i < cBlocks; i++)
                {
                    for (int j = 0; j < cbBlock; j++)
                    {
                        buf[j] = (byte)(j + i);
                    }

                    bf.Write(i, buf, cbBlock);
                }

                for (int i = 0; i < cBlocks; i++)
                {
                    for (int j = 0; j < cbBlock; j++)
                    {
                        test[j] = (byte)(j + i);
                    }

                    bf.Read(i, buf, cbBlock);
                    CollectionAssert.AreEqual(test, buf);
                }
            }
            finally
            {
                if (bf != null)
                {
                    bf.Close();
                }

                if (File.Exists(path))
                {
                    File.Delete(path);
                }
            }
        }
Exemplo n.º 3
0
        public static void CreateMap(int Width, int Height, TileData[] Tiles, Action <double, string> UpdateLoading, ushort[,] DefaultTiles = null)
        {
            UpdateLoading(0.1, $"Creating Map Descriptor...");

            DispatchQueue.DispatchIO(() =>
            {
                if (!Directory.Exists(MapTempPath))
                {
                    Directory.CreateDirectory(MapTempPath);
                }

                MapDescriptorFile MapFile = new MapDescriptorFile()
                {
                    BlockWidth  = (uint)Math.Ceiling((double)Width / MapDescriptorFile.Block_Size),
                    BlockHeight = (uint)Math.Ceiling((double)Height / MapDescriptorFile.Block_Size)
                };

                int BlocksDone = 0;
                int Blocks     = (int)MapFile.BlockHeight * (int)MapFile.BlockWidth;

                MapFile.Blocks = new string[MapFile.BlockWidth, MapFile.BlockHeight];
                for (int y = 0; y < MapFile.BlockHeight; y++)
                {
                    for (int x = 0; x < MapFile.BlockWidth; x++)
                    {
                        UpdateLoading(0.1 + 0.5 * (((double)BlocksDone + 1) / Blocks), $"Creating Block {BlocksDone + 1} / {Blocks}...");
                        int StartX      = x * MapDescriptorFile.Block_Size;
                        int StartY      = y * MapDescriptorFile.Block_Size;
                        BlockFile Block = new BlockFile()
                        {
                            Width  = (ushort)((Width - StartX < MapDescriptorFile.Block_Size) ? Width - StartX : MapDescriptorFile.Block_Size),
                            Height = (ushort)((Height - StartY < MapDescriptorFile.Block_Size) ? Height - StartY : MapDescriptorFile.Block_Size)
                        };
                        Block.Tiles = new ushort[Block.Width, Block.Height];
                        for (int yy = 0; yy < Block.Height; yy++)
                        {
                            for (int xx = 0; xx < Block.Width; xx++)
                            {
                                if (DefaultTiles == null)
                                {
                                    Block.Tiles[xx, yy] = Tiles[0].Type;
                                }
                                else
                                {
                                    Block.Tiles[xx, yy] = DefaultTiles[StartX + xx, StartY + yy];
                                }
                            }
                        }
                        string FileName      = MapDataTempName.Replace("%", $"_{y * MapFile.BlockWidth + x}");
                        MapFile.Blocks[x, y] = FileName;
                        using (MemoryStream Stream = new MemoryStream())
                        {
                            NetworkWriter w = new NetworkWriter(Stream);
                            Block.Write(w);
                            File.WriteAllBytes(Path.Combine(MapTempPath, FileName), Stream.ToArray());
                        }

                        BlocksDone++;
                    }
                }

                UpdateLoading(0.7, $"Saving Map Descriptor...");

                using (MemoryStream Stream = new MemoryStream())
                {
                    NetworkWriter w = new NetworkWriter(Stream);
                    MapFile.Write(w);
                    File.WriteAllBytes(Path.Combine(MapTempPath, MapTempName), Stream.ToArray());
                }

                UpdateLoading(0.8, $"Rasterizing First Block...");

                DispatchQueue.DispatchMain(() =>
                {
                    JuixelGame.Shared.ChangeScene(new MapScene(new MapDataLoader(Path.Combine(MapTempPath, MapTempName)),
                                                               Tiles, JuixelGame.Shared.CurrentScene.Size));
                });
            });
        }