public void DrawSpellingBlocks(GameTime gameTime) { spriteBatch.Begin(SpriteSortMode.Immediate, BlendState.AlphaBlend, null, null, null, null, Resolution.TransformationMatrix()); blocks.Draw(); if (blocks.IsWinner) { spriteBatch.Draw(winnerSplash, new Vector2(256, 144), null, Color.White, 0, new Vector2(0, 0), 1f, SpriteEffects.None, 0); } spriteBatch.End(); }