IEnumerator Plant() { // Debug //cubeVFX.ApplyColor(Color.gray); yield return(new WaitForSeconds(gs.plantTime)); // Snap (transform); BlockArea.Plant(this); }
IEnumerator Plant() { // Debug //cubeVFX.ApplyColor(Color.gray); yield return(new WaitForSeconds(gs.plantTime)); // Snap (transform); BlockArea.Plant(this); }