Exemplo n.º 1
0
 // Update is called once per frame
 void Update()
 {
     if (count == 0)
     {
         Block2.GetComponent <Animator>().SetTrigger("Play");
         Invoke("countUpdate", 0.7f);
     }
     else if (count == 1)
     {
         Block1.GetComponent <Animator>().SetTrigger("Play");
         Block2.GetComponent <Animator>().SetTrigger("Play");
         Invoke("countUpdate", 0.7f);
     }
 }
Exemplo n.º 2
0
 private void OnTriggerEnter(Collider other)
 {
     Block1.GetComponent <MovingObstacle>().enabled = true;
     Block2.GetComponent <MovingObstacle>().enabled = true;
 }