protected override void CreateGraph(Entity entity, ref Rig rig, ref BlendTree1DRuntime blendTreeData)
    {
        var ecb     = EcbSystem.CreateCommandBuffer();
        var nodeSet = GraphSystem.Set;

        //Created Node
        var data = new BlendTree1DKernelRuntime
        {
            BlendTreeNode   = nodeSet.Create <BlendTree1DNode>(),
            ComponentNode   = nodeSet.CreateComponentNode(entity),
            DeltaTimeNode   = nodeSet.Create <ConvertDeltaTimeToFloatNode>(),
            InputNode       = nodeSet.Create <Blend1DExtractParameterNode>(),
            FloatRcpNode    = nodeSet.Create <FloatRcpNode>(),
            TimeCounterNode = nodeSet.Create <TimeCounterNode>(),
            TimeLoopNode    = nodeSet.Create <TimeLoopNode>()
        };

        //Connected Node
        nodeSet.Connect(data.ComponentNode, data.DeltaTimeNode,
                        ConvertDeltaTimeToFloatNode.KernelPorts
                        .Input);         //Connect the ComponentNode to the DeltaTime and passes update on component to DeltaTimeNode input
        nodeSet.Connect(data.DeltaTimeNode, ConvertDeltaTimeToFloatNode.KernelPorts.Float, data.TimeCounterNode,
                        TimeCounterNode.KernelPorts
                        .DeltaTime);         //DeltaTime Node passes the deltaTime (float) output to TimeCounterNode Input Time
        nodeSet.Connect(data.TimeCounterNode, TimeCounterNode.KernelPorts.Time, data.TimeLoopNode,
                        TimeLoopNode.KernelPorts
                        .InputTime);         //TimeCounter Node passes The Time outpit to the TimeLoopNode InputTime input
        nodeSet.Connect(data.TimeLoopNode, TimeLoopNode.KernelPorts.OutputTime, data.BlendTreeNode,
                        BlendTree1DNode.KernelPorts
                        .NormalizedTime);         //TimeLoopNode passes the OutputTime output to the BlendTreeNode normalizedTime Input

        nodeSet.Connect(data.BlendTreeNode, BlendTree1DNode.KernelPorts.Duration, data.FloatRcpNode,
                        FloatRcpNode.KernelPorts.Input);    //BlendTreeNode passes the Duration output to the FloatRcpNode Input
        nodeSet.Connect(data.FloatRcpNode, FloatRcpNode.KernelPorts.Output, data.TimeCounterNode,
                        TimeCounterNode.KernelPorts.Speed); //FloatRcpNode passes the output to the TimeCounterNode Speed Input

        nodeSet.Connect(data.BlendTreeNode, BlendTree1DNode.KernelPorts.Output, data.ComponentNode,
                        NodeSetAPI.ConnectionType.Feedback);
        nodeSet.Connect(data.ComponentNode, data.InputNode, Blend1DExtractParameterNode.KernelPorts.Input,
                        NodeSetAPI.ConnectionType.Feedback);
        nodeSet.Connect(data.InputNode, Blend1DExtractParameterNode.KernelPorts.Output, data.BlendTreeNode,
                        BlendTree1DNode.KernelPorts
                        .BlendParameter);         //InputNode passes the Output to the BlendTreeNode BlendParameter output

        //Send Message to Update Node param
        nodeSet.SendMessage(data.TimeLoopNode, TimeLoopNode.SimulationPorts.Duration, 1.0f);
        nodeSet.SendMessage(data.BlendTreeNode, BlendTree1DNode.SimulationPorts.Rig, rig);
        nodeSet.SendMessage(data.BlendTreeNode, BlendTree1DNode.SimulationPorts.BlendTree, blendTreeData.BlendTree);

        ecb.AddComponent(entity, data);
    }
    protected override void DestroyGraph(Entity entity, ref BlendTree1DKernelRuntime nodeHandle)
    {
        var ecb = EcbSystem.CreateCommandBuffer();

        var nodeSet = GraphSystem.Set;

        nodeSet.Destroy(nodeHandle.TimeCounterNode);
        nodeSet.Destroy(nodeHandle.DeltaTimeNode);
        nodeSet.Destroy(nodeHandle.FloatRcpNode);
        nodeSet.Destroy(nodeHandle.BlendTreeNode);
        nodeSet.Destroy(nodeHandle.InputNode);
        nodeSet.Destroy(nodeHandle.ComponentNode);
        nodeSet.Destroy(nodeHandle.TimeLoopNode);

        ecb.RemoveComponent <BlendTree1DKernelRuntime>(entity);
    }
Exemplo n.º 3
0
 protected abstract void DestroyGraph(Entity entity, ref BlendTree1DKernelRuntime nodeHandle);