/// <summary> /// Der Grundaufbau für alle Menus /// </summary> /// <param name="position">Position ist die obere linke Ecke des Menus</param> /// <param name="menuFont">Die verwendetete Schriftart</param> /// <param name="graphicsDevice">Zum Berechnen der Hintergründe</param> /// <param name="direction">Richtung für die Animation zum Öffnen des Menus</param> public SimpleMenu(Vector2 position, SpriteFont menuFont, GraphicsDevice graphicsDevice, BlendDirection direction) { _graphicsDevice = graphicsDevice; pos = position; textFont = menuFont; btnWidth = menuFont.MeasureString("Close").X + 10; Texture2D btnCloseTexture = new Texture2D(graphicsDevice, (int)btnWidth, 50); Color[] btnColor = new Color[btnCloseTexture.Width * btnCloseTexture.Height]; for (int i = 0; i < btnColor.Length; i++) { btnColor[i] = Color.White * 0.5f; } btnCloseTexture.SetData(btnColor); btnClose = new Button("Close", btnCloseTexture, 1, (int)pos.X, (int)pos.Y); menuButtons.Add(btnClose); blendDirection = direction; menuWidth = menuButtons[menuButtons.Count - 1].TextureDefault.Width; menuHeight = menuButtons[menuButtons.Count - 1].GetPosBelow().Y; SetBackgroundTexture(bkgColor); if (needCloseBtn == true) { bkgPos = pos; } else { bkgPos = btnClose.GetPosBelow(); } allInstances.Add(this); }
//Button btnPlusBewegung; public SkillUpMenu(SpriteFont moveMenuFont, GraphicsDevice graphicsDevice, BlendDirection blend) : base(new Vector2(), moveMenuFont, graphicsDevice, blend) { Texture2D btnTexture = new Texture2D(graphicsDevice, 25, 25); Color[] btnColor = new Color[btnTexture.Width * btnTexture.Height]; for (int i = 0; i < btnColor.Length; i++) { btnColor[i] = Color.Aquamarine; } btnTexture.SetData(btnColor); btnPlusWiderstandskraft = new Button("+", btnTexture, 1, btnClose.GetPosBelow()); btnPlusKoerperkraft = new Button("+", btnTexture, 1, btnPlusWiderstandskraft.GetPosBelow()); btnPlusBeweglichkeit = new Button("+", btnTexture, 1, btnPlusKoerperkraft.GetPosBelow()); btnPlusAbwehr = new Button("+", btnTexture, 1, btnPlusBeweglichkeit.GetPosBelow()); btnPlusWortgewandtheit = new Button("+", btnTexture, 1, btnPlusAbwehr.GetPosBelow()); btnPlusLautstaerke = new Button("+", btnTexture, 1, btnPlusWortgewandtheit.GetPosBelow()); btnPlusIgnoranz = new Button("+", btnTexture, 1, btnPlusLautstaerke.GetPosBelow()); btnPlusGeschwindigkeit = new Button("+", btnTexture, 1, btnPlusIgnoranz.GetPosBelow()); btnPlusGlueck = new Button("+", btnTexture, 1, btnPlusGeschwindigkeit.GetPosBelow()); menuButtons.Add(btnPlusGlueck); //btnPlusBewegung = new Button("+", btnTexture, 1, btnPlusGlueck.GetPosBelow()); SetMenuHeight(); menuWidth = btnClose.TextureDefault.Width + moveMenuFont.MeasureString("Name: ").X; SetBackgroundTexture(bkgColor); }
public BlendInfo(int secondaryTextureTile, BlendDirection blendDirection) { this.secondaryTextureTile = secondaryTextureTile; this.blendDirection = blendDirection; this.i3 = uint.MaxValue; this.i4 = 2061107200U; }
public BlendInfo(int secondaryTextureTile, BlendDirection blendDirection) { this.secondaryTextureTile = secondaryTextureTile; this.blendDirection = blendDirection; this.i3 = uint.MaxValue; this.i4 = 2061107200U; }
public void PlayBlend(string clipName, BlendDirection direction = BlendDirection.Down, int fadeFrame = 0) { if (animationClips == null) { return; } if (string.IsNullOrEmpty(clipName)) { mBlendAnimationClip = null; return; } if (mBlendAnimationClip != null && mBlendAnimationClip.Name == clipName) { return; } blendDirection = direction; mBlendAnimationClip = animationClips.Find(x => x.Name == clipName); if (mBlendAnimationClip != null) { mBlendAnimationClip.Reset(this, 0); mBlendBeginAt = mBlendAnimationClip.CurrentFrame; mBlendFadeFrame = Mathf.Clamp(fadeFrame, 0, mBlendAnimationClip.FrameCount / 2); mBlendEnd = false; mBlendBegin = true; } }
public byte[] FromBlendDirection(BlendDirection bd) { byte[] numArray = new byte[6]; for (int index = 0; index < numArray.Length; ++index) { if ((bd & (BlendDirection)(1 << index)) != (BlendDirection)0) numArray[index] = (byte)1; } return numArray; }
public byte[] FromBlendDirection(BlendDirection bd) { byte[] numArray = new byte[6]; for (int index = 0; index < numArray.Length; ++index) { if ((bd & (BlendDirection)(1 << index)) != (BlendDirection)0) { numArray[index] = (byte)1; } } return(numArray); }
private static byte[] ToBytes(BlendDirection value) { var result = new byte[4]; var byteValue = (byte)value; for (var i = 0; i < result.Length; i++) { result[i] = (byte)(value.HasFlag((BlendDirection)(1 << i)) ? 1 : 0); } return(result); }
public BlendInfo(BinaryReader br) { this = new BlendInfo(); this.secondaryTextureTile = br.ReadInt32(); this.blendDirection = this.ToBlendDirection(br.ReadBytes(6)); this.i3 = br.ReadUInt32(); if ((int)this.i3 != -1) Console.WriteLine("!\t Asset: BlendTileData.BlendInfo expected 0xffffffff for i3 instead of 0x{0:x8}", (object)this.i3); this.i4 = br.ReadUInt32(); if ((int)this.i4 == 2061107200) return; Console.WriteLine("!\t Asset: BlendTileData.BlendInfo expected 0x7ada0000 for i4 instead of 0x{0:x8}", (object)this.i4); }
private static readonly Color colBlendIn = Color.DarkBlue; // only ever used about 10%, so needs to be quite dark public static void BlendPanelBackground(Control pnl, Graphics gr, BlendDirection direction) { // for use during the paint event handler of the given control if (Utilities.Low_Graphics_Safe()) { return; } // In order to cope with multiple rows (or lines) we need to work within the top-level blended control, which I think will always be placed directly on the form // calculate the bounding box of the container, relative to my coordinates Rectangle container = new Rectangle(0, 0, pnl.Width, pnl.Height); Control testControl = pnl; while (testControl.Parent != null && !(testControl.Parent is Form)) { container.X -= testControl.Left; container.Y -= testControl.Top; testControl = testControl.Parent; container.Size = testControl.Size; } Point dark; switch (direction) { case BlendDirection.Off: return; case BlendDirection.Down: dark = new Point(0, container.Height); // pnl.Height) container.X = 0; break; default: dark = new Point(pnl.Width, 0); container.Y = 0; Debug.Assert(direction == BlendDirection.Right); break; } using (LinearGradientBrush br = new LinearGradientBrush(container.Location, dark, Color.White, Color.Black)) // colours changed below { ColorBlend blend = new ColorBlend(3); blend.Positions = new float[] { 0, 0.7f, 0.85f, 1 }; Color baseColour = Color.FromKnownColor(KnownColor.Control); blend.Colors = new Color[] { baseColour, baseColour.MixWith(colBlendIn, 98), baseColour.MixWith(colBlendIn, 95), baseColour.MixWith(colBlendIn, 92) }; br.InterpolationColors = blend; gr.FillRectangle(br, 0, 0, pnl.Width, pnl.Height); } }
public BlendInfo(BinaryReader br) { this = new BlendInfo(); this.secondaryTextureTile = br.ReadInt32(); this.blendDirection = this.ToBlendDirection(br.ReadBytes(6)); this.i3 = br.ReadUInt32(); if ((int)this.i3 != -1) { Console.WriteLine("!\t Asset: BlendTileData.BlendInfo expected 0xffffffff for i3 instead of 0x{0:x8}", (object)this.i3); } this.i4 = br.ReadUInt32(); if ((int)this.i4 == 2061107200) { return; } Console.WriteLine("!\t Asset: BlendTileData.BlendInfo expected 0x7ada0000 for i4 instead of 0x{0:x8}", (object)this.i4); }
public FightMenu(SpriteFont menuFont, GraphicsDevice graphicsDevice, BlendDirection direction) : base(new Vector2(0, graphicsDevice.Viewport.Bounds.Center.Y), menuFont, graphicsDevice, direction) { needCloseBtn = false; btnWidth = menuFont.MeasureString("Attack 1").X + 10; Texture2D btnTexture = new Texture2D(graphicsDevice, (int)btnWidth, 50); Color[] btnColor = new Color[btnTexture.Width * btnTexture.Height]; for (int i = 0; i < btnColor.Length; i++) { btnColor[i] = Color.Red * 0.8f; } btnTexture.SetData(btnColor); btnAttack1 = new Button("Attack 1", btnTexture, 1, pos); menuButtons.Add(btnAttack1); btnAttack2 = new Button("Attack 2", btnTexture, 1, btnAttack1.GetPosBelow()); menuButtons.Add(btnAttack2); btnGiveUp = new Button("Give Up", btnTexture, 1, btnAttack2.GetPosBelow()); menuButtons.Add(btnGiveUp); SetMenuHeight(); menuWidth = graphicsDevice.Viewport.Width; SetBackgroundTexture(Color.Green); }
public BlendEffectConfigToken(BlendDirection direction) { blendDirection = direction; }
public LevelObjectiveMenu(SpriteFont menuFont, GraphicsDevice graphicsDevice, BlendDirection direction) : base(new Vector2(), menuFont, graphicsDevice, direction) { pos = new Vector2((_graphicsDevice.Viewport.Width / 2) - 90, 0); bkgPos = pos; btnClose.MoveButton(pos - Vector2.UnitX * btnClose.TextureDefault.Width); menuHeight = menuFont.MeasureString("Placeholder").Y; menuWidth = _graphicsDevice.Viewport.Width / 2; }