Exemplo n.º 1
0
        /// <summary>
        /// Creates a new filename and saves the content from the current BitmapGetter to the
        /// file format.  This relies on the DataManager and will only be successful for
        /// formats supported by the write format possibility.  This will not update this raster
        /// </summary>
        /// <param name="fileName">The string fileName to write to</param>
        /// <param name="progressHandler">The progress handler for creating a new bitmap.</param>
        /// <param name="bandType">The band type ot use.</param>
        public void ExportBitmap(string fileName, IProgressHandler progressHandler, ImageBandType bandType)
        {
            int rows = DataSet.NumRowsInFile;
            int cols = DataSet.NumColumnsInFile;

            IImageData result    = DataManager.DefaultDataManager.CreateImage(fileName, rows, cols, false, progressHandler, bandType);
            int        numBlocks = 1;

            if (rows * cols > 8000 * 8000)
            {
                numBlocks = Convert.ToInt32(Math.Ceiling(8000 * 8000 / (double)cols));
            }
            int blockRows       = (8000 * 8000) / cols;
            ProjectionHelper ph = new ProjectionHelper(DataSet.Extent, new Rectangle(0, 0, cols, rows));

            for (int iblock = 0; iblock < numBlocks; iblock++)
            {
                int rowCount = blockRows;
                if (iblock == numBlocks - 1)
                {
                    rowCount = rows - blockRows * iblock;
                }
                Rectangle r     = new Rectangle(0, iblock * blockRows, cols, rowCount);
                Bitmap    block = BitmapGetter.GetBitmap(ph.PixelToProj(r), r);
                result.WriteBlock(block, 0, iblock * blockRows);
            }
        }
Exemplo n.º 2
0
        /// <summary>
        /// This draws to the back buffer.  If the back buffer doesn't exist, this will create one.
        /// This will not flip the back buffer to the front.
        /// </summary>
        /// <param name="args"></param>
        /// <param name="regions"></param>
        /// <param name="clipRectangles"></param>
        private void DrawWindows(MapArgs args, IList <Extent> regions, IList <Rectangle> clipRectangles)
        {
            Graphics g;

            if (args.Device != null)
            {
                g = args.Device; // A device on the MapArgs is optional, but overrides the normal buffering behaviors.
            }
            else
            {
                if (_backBuffer == null)
                {
                    _backBuffer = new Bitmap(_bufferRectangle.Width, _bufferRectangle.Height);
                }
                g = Graphics.FromImage(_backBuffer);
            }

            int numBounds = Math.Min(regions.Count, clipRectangles.Count);

            for (int i = 0; i < numBounds; i++)
            {
                using (Bitmap bmp = BitmapGetter.GetBitmap(regions[i], clipRectangles[i]))
                {
                    if (bmp != null)
                    {
                        g.DrawImage(bmp, clipRectangles[i]);
                    }
                }
            }
            if (args.Device == null)
            {
                g.Dispose();
            }
        }
Exemplo n.º 3
0
 /// <summary>
 /// Clean up any resources being used.
 /// </summary>
 /// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
 protected override void Dispose(bool disposing)
 {
     if (disposing)
     {
         if (BitmapGetter != null)
         {
             BitmapGetter.Dispose();
             BitmapGetter = null;
         }
         RasterLayerActions = null;
         Symbolizer         = null;
     }
     base.Dispose(disposing);
 }