static void ScaleImage(ImageInfo info)
        {
            int startTick = Environment.TickCount;
            var orig      = info.OriginalImage;

            info.OriginalImage = null;
            const int scale       = 200;
            var       isLandscape = (orig.Width > orig.Height);
            var       newWidth    = isLandscape ? scale : scale * orig.Width / orig.Height;
            var       newHeight   = !isLandscape ? scale : scale * orig.Height / orig.Width;
            Bitmap    bitmap      = new Bitmap(orig, newWidth, newHeight);

            try
            {
                Bitmap bitmap2 = bitmap.AddBorder(15);
                try
                {
                    bitmap2.Tag            = orig.Tag;
                    info.ThumbnailImage    = bitmap2;
                    info.PhaseStartTick[1] = startTick - info.ClockOffset;
                    bitmap2 = null;
                }
                finally
                {
                    if (bitmap2 != null)
                    {
                        bitmap2.Dispose();
                    }
                }
            }
            finally
            {
                bitmap.Dispose();
                orig.Dispose();
            }
            info.PhaseEndTick[1] = Environment.TickCount - info.ClockOffset;
        }