public void BishopShouldHaveCorrectPossibleMoves() { var board = new Board(); var source = new Location('d', 4); var result = _sut.PossibleMoves(source, board); Assert.Contains(new Location('c', 3), result); Assert.Contains(new Location('e', 3), result); Assert.Contains(new Location('c', 5), result); Assert.Contains(new Location('e', 5), result); Assert.Contains(new Location('b', 6), result); Assert.Contains(new Location('f', 6), result); Assert.Contains(new Location('a', 7), result); Assert.Contains(new Location('g', 7), result); Assert.Equal(8, result.Count()); }
public void Whether_Bishop_CantMoveOutsideTheBoard_On_CanMoveTo() { var board = new Board(); var bishop = new Bishop(new Square(1, 1), board, PieceColor.White); Assert.That(bishop.PossibleMoves().Count() == 7); Assert.That(bishop.CanMoveTo(new Square(-1, -1)), Is.False); }
public void Whether_Bishop_ReturnsCorrectMoves_On_PossibleMoves() { var board = new Board(); var bishop = new Bishop(new Square(4, 4), board, PieceColor.White); var possibleMoves = bishop.PossibleMoves(); Assert.That(possibleMoves != null); Assert.That(possibleMoves.Count() == 13); }