Exemplo n.º 1
0
 void Start()
 {
     clutterSpawner = clutterSpawner.GetComponent <ClutterSpawner> ();
     dynamicPlacer  = dynamicPlacer.GetComponent <DynamicPlacer> ();
     biome          = GetComponent <BiomeClass> ();
     dDA            = dDA.GetComponent <DDA> ();
     gameStats      = gameStats.GetComponent <GameStats> ();
     if (GameObject.FindGameObjectWithTag("Player"))
     {
         P = GameObject.FindGameObjectWithTag("Player");
     }
     pChecker = LaneClass.playerSpawnLocation + new Vector3(0, 0, 1.5f);
 }
Exemplo n.º 2
0
    public void SwitchBiome(BiomeClass.Biomes newBiome)
    {
        currentBiome = newBiome;
        switch (newBiome) {
        case Biomes.Park:
                grassToGrass = 100f;
                grassToWater = 5f;
                grassToRoad = 0f;
                grassToWalk = 2f;

                waterToWater = 10f;
                waterToRoad = 0f;
                waterToWalk = 1f;

                roadToRoad = 0f;
                roadToWalk = 5f;

                walkToWalk = 5f;
            break;

        case Biomes.Swamp:

            break;

        case Biomes.Forest:

            break;

        case Biomes.City:
                grassToGrass = 2f;
                grassToWater = 0f;
                grassToRoad = 10f;
                grassToWalk = 2f;

                waterToWater = 1f;
                waterToRoad = 10f;
                waterToWalk = 1f;

                roadToRoad = 15f;
                roadToWalk = 5f;

                walkToWalk = 2f;
            break;

        case Biomes.Start:
                grassToGrass = 10f;
                grassToWater = 5f;
                grassToRoad = 5f;
                grassToWalk = 2f;

                waterToWater = 10f;
                waterToRoad = 1f;
                waterToWalk = 1f;

                roadToRoad = 15f;
                roadToWalk = 5f;

                walkToWalk = 5f;
            break;

        }
    }
Exemplo n.º 3
0
 void Start()
 {
     clutterSpawner = clutterSpawner.GetComponent<ClutterSpawner> ();
     dynamicPlacer = dynamicPlacer.GetComponent<DynamicPlacer> ();
     biome = GetComponent<BiomeClass> ();
     dDA = dDA.GetComponent<DDA> ();
     gameStats = gameStats.GetComponent<GameStats> ();
     if (GameObject.FindGameObjectWithTag ("Player")) {
         P = GameObject.FindGameObjectWithTag ("Player");
     }
     pChecker = LaneClass.playerSpawnLocation + new Vector3 (0, 0, 1.5f);
 }