Exemplo n.º 1
0
        public void ShowHelp(Vector3 playerPos)
        {
            List <InteractablePNJ> pnjs = GetProps <InteractablePNJ>();

            if (_pnjHelp == null && pnjs.Count > 0)
            {
                InteractablePNJ tPnj = pnjs[0];
                InteractablePNJ testPnj;

                float dist = Mathf.Abs(Vector3.Distance(tPnj.transform.position, playerPos));
                for (int i = 1; i < pnjs.Count; i++)
                {
                    testPnj = pnjs[i];
                    float nDist = Vector3.Distance(testPnj.transform.position, playerPos);
                    if (nDist < dist)
                    {
                        tPnj = testPnj;
                        dist = nDist;
                    }
                }

                if (dist < InteractablePNJ.helpDistance)
                {
                    if (PlayerManager.Instance.playerType == EPlayer.GOV)
                    {
                        if (tPnj.budgetComponent.initialBudget == 0)
                        {
                            return;
                        }
                    }

                    _pnjHelp     = Instantiate(EarthManager.Instance.helpSpritePrefab, tPnj.transform.position + (tPnj.transform.up.normalized) * 0.15f, Quaternion.identity) as BillboardHelp;
                    _pnjHelp.pnj = tPnj;
                    _pnjHelp.Init(PlayerManager.Instance.playerType);
                    _pnjHelp.SetVisibility(dist);
                }
            }
            else if (_pnjHelp != null)
            {
                float dist = Mathf.Abs(Vector3.Distance(_pnjHelp.pnj.transform.position, playerPos));
                if (dist < InteractablePNJ.helpDistance)
                {
                    _pnjHelp.SetVisibility(dist);
                }
                else
                {
                    Destroy(_pnjHelp.gameObject);
                    _pnjHelp = null;
                }
            }
        }
    bool TapInteract()
    {
        InteractablePNJ pnj        = _hit.transform.GetComponent <InteractablePNJ>();
        BillboardHelp   helpSprite = _hit.transform.GetComponent <BillboardHelp>();

        if (pnj != null)
        {
            Events.Instance.Raise(new OnTapNPC(pnj));
            return(true);
        }
        else if (helpSprite != null)
        {
            Events.Instance.Raise(new OnTapNPC(helpSprite.pnj));
            return(true);
        }
        else if (_hit.transform.GetComponent <ItemPickup>() && PlayerManager.Instance.playerType == EPlayer.ECO)
        {
            Events.Instance.Raise(new OnTapItemPickUp(_hit.transform.gameObject));
            return(true);
        }
        return(false);
    }