Exemplo n.º 1
0
Arquivo: Block.cs Projeto: Stals/LD32
    public void destroyBlock()
    {
        float time  = Random.Range(0.6f, 0.8f);
        float delay = Random.Range(0.05f, 0.15f);

        GameObject guiObject = BezierHelper.moveTo(gameObject, uiTarget, fakeBlock, time, delay);



        guiObject.GetComponent <FakeBlockController>().Invoke("OnFinishAnimation", time + delay);

        guiObject.GetComponent <UISprite>().spriteName = GetComponentInChildren <SpriteRenderer>().sprite.name;;
        guiObject.GetComponent <UISprite>().MarkAsChanged();

        uiTarget.GetComponent <ResourceManager>().Invoke("addBlock", time + delay);

        Destroy(this.gameObject);
        //TODO finish sound
        // TODO allow for the particles To fade
    }
Exemplo n.º 2
0
    void giveReward()
    {
        Game.Instance.playerStuffManager.money += client.reward;


        int        coinsToSpawn = (client.reward / 5);
        GameObject uiTarget     = Game.Instance.playerStuffManager.moneyIcon;

        for (int i = 0; i < coinsToSpawn; ++i)
        {
            // vizualize
            float time  = Random.Range(0.6f, 0.8f);
            float delay = (0.02f * i);

            GameObject guiObject = BezierHelper.moveTo(avatar.gameObject, uiTarget, floatingCoinPrefab, time, delay);
            Destroy(guiObject, time + delay);

            // play sound only once
            if (i == 0)
            {
                uiTarget.GetComponent <PlayerCoinsController>().Invoke("OnFinishAnimation", time + delay);
            }
        }
    }