Exemplo n.º 1
0
 private void CacheReferences()
 {
     roadTreeRemovalSystemUnity  = World.DefaultGameObjectInjectionWorld.GetExistingSystem <RoadTreeRemovalSystemUnity>();
     roadTreeRemovalSystemPozzer = World.DefaultGameObjectInjectionWorld.GetExistingSystem <RoadTreeRemovalSystemPozzer>();
     roadTreeRemovalSystem       = World.DefaultGameObjectInjectionWorld.GetExistingSystem <RoadTreeRemovalSystem>();
     editor = FindObjectOfType <BezierEditor>();
 }
    void PropertySetup(SerializedProperty property)
    {
        if (_object != null)
        {
            return;
        }

        _object = new SerializedObject(property.objectReferenceValue);
        _editor = new BezierEditor(_object);
    }
Exemplo n.º 3
0
    public static void DrawEditor(Spline spline, bool pathOnly)
    {
        for (int i = 0; i < spline.m_beziers.Length; ++i)
        {
            BezierEditor.DrawEditor(spline.m_beziers[i], i > 0 ? spline.m_beziers[i - 1] : null, i < (spline.m_beziers.Length - 1) ? spline.m_beziers[i + 1] : null, pathOnly);
        }

        GUIStyle style = new GUIStyle();

        style.normal.textColor = Color.red;

        Handles.color = new Color(0.0f, 0.0f, 0.6f, 1.0f);
        for (int i = 0; i < spline.m_beziers.Length + 1; ++i)
        {
            Vector2 normal;



            if (i == spline.m_beziers.Length)
            {
                normal = Bezier.GetBezierNormal(1.0f, spline.m_beziers[i - 1].m_v0, spline.m_beziers[i - 1].m_t0, spline.m_beziers[i - 1].m_v1, spline.m_beziers[i - 1].m_t1);

                // Spunk these into 3D
                Vector3 normal3D = new Vector3(normal.x, 0.0f, normal.y);
                Vector3 v1       = new Vector3(spline.m_beziers[i - 1].m_v1.x, 0.0f, spline.m_beziers[i - 1].m_v1.y);

                Handles.DrawLine(v1, v1 + (normal3D * spline.m_widthModifiers[i]));
                Handles.DrawLine(v1, v1 - (normal3D * spline.m_widthModifiers[i]));

                Handles.Label(v1 + new Vector3(0.0f, 0.0f, 4.0f), i.ToString(), style);
            }
            else
            {
                normal = Bezier.GetBezierNormal(0.0f, spline.m_beziers[i].m_v0, spline.m_beziers[i].m_t0, spline.m_beziers[i].m_v1, spline.m_beziers[i].m_t1);

                Vector3 normal3D = new Vector3(normal.x, 0.0f, normal.y);
                Vector3 v0       = new Vector3(spline.m_beziers[i].m_v0.x, 0.0f, spline.m_beziers[i].m_v0.y);

                Handles.DrawLine(v0, v0 + (normal3D * spline.m_widthModifiers[i]));
                Handles.DrawLine(v0, v0 - (normal3D * spline.m_widthModifiers[i]));

                Handles.Label(v0 + new Vector3(0.0f, 0.0f, 4.0f), i.ToString(), style);
            }
        }
    }
 void OnEnable()
 {
     _editor = _editor ?? new BezierEditor(serializedObject);
 }