Exemplo n.º 1
0
    // Use this for initialization
    public void Awake()
    {
        zeroPoint = new Vector3(0,0,0);
        lineTopSetup = GameObject.Find("LineSetupTop").GetComponent<LineSetupTop>();
        controller = GameObject.Find("GameController").GetComponent<GameController>();
        handler = GameObject.Find("OnClickEvents").GetComponent<GuiHandler>();
        x = -12;
        y = Random.Range(-5, 0);
        lastY = y;

        GameObject linePart = Instantiate(curvesBotPrefab, zeroPoint, Quaternion.identity);

        lineRendererS = lineRendererSetup(linePart);

        colliderS = linePart.GetComponent<EdgeCollider2D>();
        curveDrawer = linePart.GetComponent<BezierCurve2D>();
        curveDrawer.drawQuadraticCurve(lineRendererS, 50, new Vector3(-17, 0, 0), new Vector3(-16, 0, 0), new Vector3(-15, 0, 0));
        curveCollider = linePart.GetComponent<BezierCurve2DCollider>();
        curveCollider.CreateColliderQuadraticCurve2D(colliderS, 50, new Vector3(-17, 0, 0), new Vector3(-16, 0, 0), new Vector3(-15, 0, 0));
        colliderS.edgeRadius = 0.1f;
    }
Exemplo n.º 2
0
    public void lineSetupBot()
    {
        startPoint = new Vector3(x, lastY, -5);
        x = x + lineTopSetup.randomX;
        y = Random.Range(-4f, -2f);
        lastY = y;
        endPoint = new Vector3(x, y, -5);
        y = Random.Range(-4f, -2f);
        edgePoint = new Vector3(x - 1, y, -5);
        GameObject linePart = Instantiate(curvesBotPrefab, zeroPoint, Quaternion.identity);

        lineRendererS = lineRendererSetup(linePart);
        
        colliderS = linePart.GetComponent<EdgeCollider2D>();
        curveDrawer = linePart.GetComponent<BezierCurve2D>();
        //linePart.transform.position = (startPoint + endPoint) / 2;
        curveDrawer.drawQuadraticCurve(lineRendererS, 50, startPoint - new Vector3(0.0f, 0, 0), edgePoint, endPoint);
        curveCollider = linePart.GetComponent<BezierCurve2DCollider>();
        curveCollider.CreateColliderQuadraticCurve2D(colliderS, 50, startPoint, edgePoint, endPoint);

        Line forVariables = linePart.GetComponent<Line>();
        forVariables.startPoint = startPoint;
        forVariables.edgePoint = edgePoint;
        forVariables.endPoint = endPoint;
        colliderS.edgeRadius = 0.08f;
        if (Random.value < 0.3f)
        {
            //colliderS.isTrigger = true;
            lineRendererS.material = redColor;
            
        }
        if (Random.value < 0.1f)
        {

            lineRendererS.GetComponent<Renderer>().enabled = false;
            linePart.layer = 9;//unvisible terrain
        }
        lineArray.Add(linePart);
    }
Exemplo n.º 3
0
    public void lineSetupperTop()
    {
        startPoint = new Vector3(x, lastY, -5);
        randomX    = Random.Range(8f, 10f);
        x          = x + randomX;
        y          = Random.Range(4f, 2f);
        lastY      = y;
        endPoint   = new Vector3(x, y, -5);
        y          = Random.Range(4f, 2f);
        edgePoint  = new Vector3(x - 1, y, -5);
        GameObject linePart = Instantiate(curvesTopPrefab, zeroPoint, Quaternion.identity);

        lineRendererS = lineRendererSetup(linePart);

        colliderS   = linePart.GetComponent <EdgeCollider2D>();
        curveDrawer = linePart.GetComponent <BezierCurve2D>();
        curveDrawer.drawQuadraticCurve(lineRendererS, 50, startPoint, edgePoint, endPoint);
        curveCollider = linePart.GetComponent <BezierCurve2DCollider>();
        curveCollider.CreateColliderQuadraticCurve2D(colliderS, 50, startPoint, edgePoint, endPoint);
        colliderS.edgeRadius = 0.08f;

        //0.08di
        Line forVariables = linePart.GetComponent <Line>();

        forVariables.startPoint = startPoint;
        forVariables.endPoint   = endPoint;
        if (Random.value < 0.3f)
        {
            lineRendererS.material = redColor;
        }
        else if (Random.value > 0.3f && Random.value < 0.5)
        {
            lineRendererS.GetComponent <Renderer>().enabled = false;
            linePart.layer = 9;
        }
        lineArray.Add(linePart);
    }