Exemplo n.º 1
0
        protected IEnumerable <MarkupStyleDash> CalculateSolid(Bezier3 trajectory, int depth, Func <Bezier3, IEnumerable <MarkupStyleDash> > calculateDashes)
        {
            var deltaAngle = trajectory.DeltaAngle();
            var direction  = trajectory.d - trajectory.a;
            var length     = direction.magnitude;

            if (depth < 5 && (deltaAngle > AngleDelta || length > MaxLength) && length >= MinLength)
            {
                trajectory.Divide(out Bezier3 first, out Bezier3 second);
                foreach (var dash in CalculateSolid(first, depth + 1, calculateDashes))
                {
                    yield return(dash);
                }
                foreach (var dash in CalculateSolid(second, depth + 1, calculateDashes))
                {
                    yield return(dash);
                }
            }
            else
            {
                foreach (var dash in calculateDashes(trajectory))
                {
                    yield return(dash);
                }
            }
        }
Exemplo n.º 2
0
        public BezierTrajectory(Bezier3 trajectory)
        {
            Trajectory = trajectory;

            Magnitude      = (Trajectory.d - Trajectory.a).magnitude;
            DeltaAngle     = Trajectory.DeltaAngle();
            Direction      = (Trajectory.d - Trajectory.a).normalized;
            StartDirection = (Trajectory.b - Trajectory.a).normalized;
            EndDirection   = (Trajectory.c - Trajectory.d).normalized;
        }