public User Add(User user) { if (user != null) { _context.Attach(user).State = EntityState.Added; } var userSaved = _context.Users.Add(user).Entity; _context.SaveChanges(); return(userSaved); }
public void UpdateUserMatches(List <UserMatch> tipToUpdate) { foreach (var um in tipToUpdate) { _ctx.Attach(um).State = EntityState.Modified; } _ctx.SaveChanges(); }
public Match UpdateMatch(Match Match) { _context.Attach(Match).State = EntityState.Modified; _context.SaveChanges(); return(Match); }
public Tournament CreateTour(Tournament Tour) { _context.Attach(Tour).State = EntityState.Added; _context.SaveChanges(); return(Tour); }