Exemplo n.º 1
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 public Gameplay_Idle(GameManager manager, Betelgeuse_InGame handler) : base(GameplayState.IDLE, manager, handler)
 {
 }
Exemplo n.º 2
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 public GameplayState_Base(GameplayState state, GameManager manager, Betelgeuse_InGame handler)
 {
     this.state   = state;
     this.manager = manager;
     this.handler = handler;
 }
Exemplo n.º 3
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 public virtual void GameDestroy()
 {
     state   = default;
     manager = null;
     handler = null;
 }
Exemplo n.º 4
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 public Gameplay_Exit(GameManager manager, Betelgeuse_InGame handler) : base(GameplayState.EXIT, manager, handler)
 {
 }
Exemplo n.º 5
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 public Gameplay_Result(GameManager manager, Betelgeuse_InGame handler) : base(GameplayState.RESULT, manager, handler)
 {
 }
Exemplo n.º 6
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 public Gameplay_Quiz(GameManager manager, Betelgeuse_InGame handler) : base(GameplayState.QUIZ, manager, handler)
 {
 }
Exemplo n.º 7
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 public Gameplay_SpecialEvent(GameManager manager, Betelgeuse_InGame handler) : base(GameplayState.SPECIAL_EVENT, manager, handler)
 {
 }
Exemplo n.º 8
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 public Gameplay_ClassEvent(GameManager manager, Betelgeuse_InGame handler) : base(GameplayState.CLASS_EVENT, manager, handler)
 {
 }