public BSControl(BestSoldier sol, BSView vs) { s = sol; v = vs; s.OnLeft += v.FlipLeft; s.OnRight += v.FlipRight; s.OnGetDmg += v.Damage; s.OnDead += v.Dead;//Agus }
public BSShootAdvance(BestSoldier best, float ratefire, float time) { bs = best; fr = ratefire; t = time; }