Exemplo n.º 1
0
        public virtual void Awake()
        {
            BenChristensonApiInitialize benChristensonApiInitialize = GetComponent <BenChristensonApiInitialize>();

            if (benChristensonApiInitialize.is_behaviors_created_at_startup())
            {
                echoMessageGet     = gameObject.AddComponent <behaviors.EchoMessageGet>();
                echoGet            = gameObject.AddComponent <behaviors.EchoGet>();
                userLoginEmailPost = gameObject.AddComponent <behaviors.UserLoginEmailPost>();
                userLogoutPost     = gameObject.AddComponent <behaviors.UserLogoutPost>();
                userSignupPut      = gameObject.AddComponent <behaviors.UserSignupPut>();
                userLoginPost      = gameObject.AddComponent <behaviors.UserLoginPost>();
                userGet            = gameObject.AddComponent <behaviors.UserGet>();
                userPost           = gameObject.AddComponent <behaviors.UserPost>();
            }
        }
Exemplo n.º 2
0
        public static int m_logLevel = 1; // 0: no logging, 1: log on response error, 2: log on api errors, 3: log on error and success, 4: log on sent error and success


        public void Awake()
        {
            m_instance     = this;
            benChristenson = GetComponent <BenChristenson> ();
            benChristensonApiInitialize = GetComponent <BenChristensonApiInitialize> ();
        }