Exemplo n.º 1
0
 void ChangeBehave()
 {
     if (gameObject.name == "Player")
     {
         behavior = Behavior.States.EVADE;
     }
     else if (gameObject.name == "Enemy")
     {
         behavior = Behavior.States.CHASE;
     }
 }
Exemplo n.º 2
0
 void KeepIdle()
 {
     behavior = Behavior.States.IDLE;
 }