// Start is called before the first frame update void Start() { begin = GameObject.Find("Control_Sprite").GetComponent <Begin_Encounter>(); collision_enabled = stick.GetComponent <BoxCollider2D>(); collision_enabled.enabled = false; M_collision_enabled = monster_area.GetComponent <BoxCollider2D>(); M_collision_enabled.enabled = false; inputTimer = 0; flag = true; other = false; isfinished = false; ispressed = false; rend = GetComponent <Renderer>(); rend.enabled = true; firts_pos = false; P_unitStats = player.GetComponent <UnitStats>(); anim = player.GetComponent <Animator>(); sprRend = player.GetComponent <SpriteRenderer>(); rb2d = player.GetComponent <Rigidbody2D> (); M_unitStats = monster.GetComponent <UnitStats>(); movement = new Vector2(1f, 0); }
void Start() { begin = GameObject.Find("Control_Sprite").GetComponent <Begin_Encounter>(); M_collision_enabled = monster_area.GetComponent <BoxCollider2D>(); M_collision_enabled.enabled = false; isattacked = false; GameObject attackButton = GameObject.Find("AttackButton"); sprRend_AttackButton = attackButton.GetComponent <Renderer>(); M_UnitStats = monster.GetComponent <UnitStats>(); P_UnitStats = player.GetComponent <UnitStats>(); sprRend = GetComponent <SpriteRenderer> (); sprRend.flipX = true; render = monster.GetComponent <Renderer>(); render.enabled = true; inputTimer = 0; anim = monster.GetComponent <Animator>(); zero_V = new Vector2(0, 0); m_NewPosition = monster.transform.position; turn = 1; next_turn = 1; Debug.Log("Monster Position: " + m_NewPosition); GameObject button = GameObject.FindGameObjectWithTag("Next_turn_Button"); acces = button.GetComponent <Next_turn_Act>(); //acces.renderer_bool=false; }