// Start is called before the first frame update
    void Start()
    {
        begin                     = GameObject.Find("Control_Sprite").GetComponent <Begin_Encounter>();
        collision_enabled         = stick.GetComponent <BoxCollider2D>();
        collision_enabled.enabled = false;

        M_collision_enabled         = monster_area.GetComponent <BoxCollider2D>();
        M_collision_enabled.enabled = false;

        inputTimer   = 0;
        flag         = true;
        other        = false;
        isfinished   = false;
        ispressed    = false;
        rend         = GetComponent <Renderer>();
        rend.enabled = true;
        firts_pos    = false;

        P_unitStats = player.GetComponent <UnitStats>();
        anim        = player.GetComponent <Animator>();
        sprRend     = player.GetComponent <SpriteRenderer>();

        rb2d        = player.GetComponent <Rigidbody2D> ();
        M_unitStats = monster.GetComponent <UnitStats>();


        movement = new Vector2(1f, 0);
    }
Exemplo n.º 2
0
    void Start()
    {
        begin = GameObject.Find("Control_Sprite").GetComponent <Begin_Encounter>();

        M_collision_enabled         = monster_area.GetComponent <BoxCollider2D>();
        M_collision_enabled.enabled = false;

        isattacked = false;

        GameObject attackButton = GameObject.Find("AttackButton");

        sprRend_AttackButton = attackButton.GetComponent <Renderer>();

        M_UnitStats = monster.GetComponent <UnitStats>();
        P_UnitStats = player.GetComponent <UnitStats>();

        sprRend        = GetComponent <SpriteRenderer> ();
        sprRend.flipX  = true;
        render         = monster.GetComponent <Renderer>();
        render.enabled = true;
        inputTimer     = 0;
        anim           = monster.GetComponent <Animator>();
        zero_V         = new Vector2(0, 0);
        m_NewPosition  = monster.transform.position;
        turn           = 1;
        next_turn      = 1;
        Debug.Log("Monster Position: " + m_NewPosition);
        GameObject button = GameObject.FindGameObjectWithTag("Next_turn_Button");

        acces = button.GetComponent <Next_turn_Act>();
        //acces.renderer_bool=false;
    }