private Drawable testSingle(bool auto = false, double timeOffset = 0, float angle = 0) { var beat = new Beat { StartTime = Time.Current + 1000 + timeOffset, Angle = angle }; beat.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty()); return(new TestDrawableBeat(beat, auto) { Anchor = Anchor.Centre, Origin = Anchor.Centre, Depth = depthIndex++ }); }