Exemplo n.º 1
0
 public override void Execute()
 {
     if (BattlegroundEngine.BattlegroundProfile.BattlegroundType == BattlegroundType.CaptureTheFlag)
     {
         IEnumerable <WowGameobject> flags = BattlegroundEngine.GetBattlegroundFlags(false);
         if (flags.Count() > 0)
         {
             if (!((ICtfBattlegroundProfile)BattlegroundEngine.BattlegroundProfile).IsMeFlagCarrier)
             {
                 WowGameobject flagObject = flags.First();
                 if (flagObject != null && flagObject.Position.GetDistance(WowInterface.ObjectManager.Player.Position) < 8)
                 {
                     WowInterface.HookManager.WowObjectOnRightClick(flagObject);
                 }
                 else
                 {
                     WowInterface.MovementEngine.SetState(MovementEngineState.Moving, flagObject.Position);
                     WowInterface.MovementEngine.Execute();
                 }
             }
             else
             {
                 BattlegroundEngine.SetState(BattlegroundState.MoveToOwnBase);
             }
         }
         else
         {
             BattlegroundEngine.SetState(BattlegroundState.DefendMyself);
         }
     }
 }
Exemplo n.º 2
0
        public bool HanldeInterruptStates()
        {
            IEnumerable <WowGameobject> enemyflags = BattlegroundEngine.GetBattlegroundFlags();

            if (enemyflags.Count() > 0 &&
                !((ICtfBattlegroundProfile)BattlegroundEngine.BattlegroundProfile).IsMeFlagCarrier)
            {
                BattlegroundEngine.SetState(BattlegroundState.PickupEnemyFlag);
                return(true);
            }

            IEnumerable <WowGameobject> ownFlags = BattlegroundEngine.GetBattlegroundFlags(false);

            if (ownFlags.Count() > 0 &&
                !((ICtfBattlegroundProfile)BattlegroundEngine.BattlegroundProfile).IsMeFlagCarrier &&
                ownFlags.FirstOrDefault()?.Position.GetDistance(WsgDataset.OwnFlagPosition) > 4)
            {
                BattlegroundEngine.SetState(BattlegroundState.PickupOwnFlag);
                return(true);
            }

            return(false);
        }