Exemplo n.º 1
0
        protected void insert_battle_action(int index, Battle_Actions action)
        {
            Battle_Action.Insert(index, (int)action);
#if DEBUG
            Last_Added_Action = action;
#endif
        }
Exemplo n.º 2
0
        protected void remove_battle_action(Battle_Actions action)
        {
            Battle_Action.Remove((int)action);
#if DEBUG
            Last_Removed_Action = action;
#endif
        }
Exemplo n.º 3
0
        protected void add_battle_action(Battle_Actions action)
        {
            Battle_Action.Add((int)action);
#if DEBUG
            Last_Added_Action = action;
#endif
        }
Exemplo n.º 4
0
        private IEnumerable <bool> end_aoe_phase_1()
        {
            Game_Unit battler_1 = null;

            if (Battler_1_Id > -1)
            {
                battler_1 = Units[Battler_1_Id];
            }
            Combat_Phase = 2;
            Weapon1      = battler_1.actor.weapon;
            Battle_Action.Clear();
            yield break;
        }