Métodos Frequentes
Métodos Frequentes
Métodos Frequentes
Métodos Frequentes
/// <summary> /// 技能产生效果后. /// </summary> public static void OnSkillEffected(BattleUnit user, BattleUnitSkill skill) { // 在技能产生效果, 即子弹确保已经产生之后, 再扣子弹. if (skill.skillRes.bulletCost != 0) { user.CostWeaponBullet((int)skill.skillRes.bulletCost); } }