public static int AddGroupBehaviors(IntPtr l) { int result; try { BattleTeam battleTeam = (BattleTeam)LuaObject.checkSelf(l); Dictionary <int, int> behaviors; LuaObject.checkType <Dictionary <int, int> >(l, 2, out behaviors); battleTeam.AddGroupBehaviors(behaviors); LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }