Exemplo n.º 1
0
    public override void OnBroadcastEvent(int evnetID, int targetObjID, object args = null)
    {
        if (evnetID == (int)Const_Util.BATTLE_EVENT.RANDOM_SKILL)
        {
            BattleMsgDef.RandomSkillAward randomAward = (BattleMsgDef.RandomSkillAward)args;
            if (randomAward.playerIdx == TestConfig.RoleHeroPlayerIdx && randomSkillSprEvent == null && randomSKillID == 0)
            {
                scrollRectTr.anchoredPosition3D = new Vector3(originScrollX, 0.0f, 0.0f);
                int skillCount = DataCfgMgr.instance.GetSkillCount();
                randomSKillID = randomAward.skillID;
                int   randomSkillShowNum = randomSKillID + skillCount;
                float skillDestPosY      = (randomSkillShowNum - 1) * (randomScrollCellSize.y + randomScrollCellSpace);
                // show time
                showSkillIDCom.text     = "";//randomSKillID.ToString();
                skillBtnCG.interactable = false;

                randomSkillSprEvent = new SeqEvent();
                CanvasGroupFade fadeIn = new CanvasGroupFade(skillBtnCG, 0.0f, 1.0f, TestConfig.RandomSkillFadeInTime);
                randomSkillSprEvent.AddEvent(fadeIn);

                UIAccMoveEvent accMove = new UIAccMoveEvent(scrollRectTr, new Vector3(originScrollX, skillDestPosY, 0.0f), TestConfig.RandomSkillTime, false);
                randomSkillSprEvent.AddEvent(accMove);

                OneTimerEvent showSkillNameFunc = new OneTimerEvent(ShowRandomSkillName);
                randomSkillSprEvent.AddEvent(showSkillNameFunc);
                randomSkillSprEvent.Begin();
            }
        }
    }
Exemplo n.º 2
0
//    List<int> mRandomSkill = new List<int>();
    public override void  OnMsg(int msgID, object args)
    {
        if (msgID == (int)Const_Util.UNIT_MSG.GET_SKILL)
        {
            int skillCount = DataCfgMgr.instance.GetSkillCount();
            int randomID   = Random.Range(1, skillCount);
            mSkillItem.Add(randomID);
            BattleMsgDef.RandomSkillAward randomAward = new BattleMsgDef.RandomSkillAward(randomID, cobj.mPlayerIdx);
            BroadcastEventMgr.instance.TriggerEvent((int)Const_Util.BATTLE_EVENT.RANDOM_SKILL, 0, randomAward);
        }
        else if (msgID == (int)Const_Util.UNIT_MSG.SKILL_HIT_EFX)
        {
            int        skillID     = (int)args;
            SKILL      skill       = DataCfgMgr.instance.GetSkill(skillID);
            int        efxParObjID = 0;
            GameObject efxObj      = ResMgr.instance.CreateObject(skill.hit_efx, out efxParObjID);
            float      time        = ParticleUtil.GetParticleLength(efxObj.transform);
            efxObj.transform.position = renderCarTr.position;
            SkillHitEfx efx = new SkillHitEfx(skill.hit_efx, efxObj, time);
            efxParticles.Add(efx);
        }
    }