public static int get_m_actor(IntPtr l) { int result; try { BattleMapCell battleMapCell = (BattleMapCell)LuaObject.checkSelf(l); LuaObject.pushValue(l, true); LuaObject.pushValue(l, battleMapCell.m_actor); result = 2; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int constructor(IntPtr l) { int result; try { BattleMapCell o = new BattleMapCell(); LuaObject.pushValue(l, true); LuaObject.pushValue(l, o); result = 2; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int set_m_terrain(IntPtr l) { int result; try { BattleMapCell battleMapCell = (BattleMapCell)LuaObject.checkSelf(l); ConfigDataTerrainInfo terrain; LuaObject.checkType <ConfigDataTerrainInfo>(l, 2, out terrain); battleMapCell.m_terrain = terrain; LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int set_m_region(IntPtr l) { int result; try { BattleMapCell battleMapCell = (BattleMapCell)LuaObject.checkSelf(l); int region; LuaObject.checkType(l, 2, out region); battleMapCell.m_region = region; LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int set_m_actor(IntPtr l) { int result; try { BattleMapCell battleMapCell = (BattleMapCell)LuaObject.checkSelf(l); BattleActor actor; LuaObject.checkType <BattleActor>(l, 2, out actor); battleMapCell.m_actor = actor; LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int GetCell(IntPtr l) { int result; try { BattleMap battleMap = (BattleMap)LuaObject.checkSelf(l); GridPosition p; LuaObject.checkValueType <GridPosition>(l, 2, out p); BattleMapCell cell = battleMap.m_luaExportHelper.GetCell(p); LuaObject.pushValue(l, true); LuaObject.pushValue(l, cell); result = 2; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }