public BattleGroundsCalculator(BattleGroundsDbContext context) { _context = context; var armies = _context.Armies; while (armies.Count() > 1) { foreach (var army in armies) { switch (army.AttackingStrategy) { case Common.Enumerations.AttackStrategy.Random: break; case Common.Enumerations.AttackStrategy.Strongest: break; case Common.Enumerations.AttackStrategy.Weakest: break; default: break; } } } }
public ArmiesController(BattleGroundsDbContext context, IBackgroundJobClient backgroundJob) { _context = context; _backgroundJob = backgroundJob; }