void beginNextWave()
    {
        timer = 0;
        string bgmName = "bgm_1";

        isOuting = false;

        if (BattleMode == BattleFormation.RandomMode)
        {
            BattleMode = BattleFormation.ArrowMode;
            bgmName    = "bgm_4";
        }
        else if (BattleMode == BattleFormation.BossMode)
        {
        }
        else if (BattleMode == BattleFormation.MissionMode)
        {
        }
        else
        {
            BattleMode = BattleFormation.RandomMode;
        }
        wave.SetActive(true);

        fishList = BattleFormation.getFishList(BattleMode);

        Camera.main.GetComponent <AudioSource> ().clip = AudioController.getClip(bgmName);
        Camera.main.GetComponent <AudioSource> ().Play();

        AudioController.PlaySound(AudioController.SOUND_BATTLER);
    }
 //creat battle
 void addRandomBattleFishes()
 {
     fishList = BattleFormation.getFishList(BattleMode);
 }