private void _setCameraRotation() { BattleFieldCamera friendFieldCamera = BattleTaskManager.GetBattleCameras().friendFieldCamera; friendFieldCamera.ReqViewMode(CameraActor.ViewMode.RotateAroundObject); friendFieldCamera.SetRotateAroundObjectCamera(Vector3.get_zero(), new Vector3(0f, 19f, 220f), 1f); }
private void InitCommandBackground() { BattleField battleField = BattleTaskManager.GetBattleField(); BattleCameras battleCameras = BattleTaskManager.GetBattleCameras(); BattleShips battleShips = BattleTaskManager.GetBattleShips(); BattleTaskManager.GetPrefabFile().DisposeProdCloud(); battleField.dicFleetAnchor.get_Item(FleetType.Friend).set_position(Vector3.get_forward() * 100f); battleField.dicFleetAnchor.get_Item(FleetType.Enemy).set_position(Vector3.get_back() * 100f); BattleFieldCamera battleFieldCamera = battleCameras.fieldCameras.get_Item(0); battleFieldCamera.ReqViewMode(CameraActor.ViewMode.RotateAroundObject); battleFieldCamera.SetRotateAroundObjectCamera(battleField.fieldCenter.get_position(), 200f, -9.5f); battleFieldCamera.get_transform().LTMoveY(15.51957f, 0.01f).setEase(LeanTweenType.easeOutQuart); this._uiBlur.set_enabled(true); battleShips.RadarDeployment(true); }
private void InitCommandBackground() { BattleField battleField = BattleTaskManager.GetBattleField(); BattleCameras battleCameras = BattleTaskManager.GetBattleCameras(); BattleShips battleShips = BattleTaskManager.GetBattleShips(); BattleTaskManager.GetPrefabFile().DisposeProdCloud(); battleField.dicFleetAnchor[FleetType.Friend].position = Vector3.forward * 100f; battleField.dicFleetAnchor[FleetType.Enemy].position = Vector3.back * 100f; BattleFieldCamera battleFieldCamera = battleCameras.fieldCameras[0]; battleFieldCamera.ReqViewMode(CameraActor.ViewMode.RotateAroundObject); battleFieldCamera.SetRotateAroundObjectCamera(battleField.fieldCenter.position, 200f, -9.5f); battleFieldCamera.transform.LTMoveY(15.51957f, 0.01f).setEase(LeanTweenType.easeOutQuart); _uiBlur.enabled = true; battleShips.RadarDeployment(isDeploy: true); }