void Start()
    {
        battleEnemyScript = this.gameObject.GetComponent <BattleEnemyScript>();

        GameObject gameStartObj = GameObject.Find("GameStartObj");
        battleGameStartScript =  gameStartObj.GetComponent<BattleGameStartScript>();
    }
    void LateUpdate()
    {
        //自分がマスターの場合は対戦相手に設定値を送信
        if (isMaster) {
            if (networkPlayerScript != null) {
                if (!isSettingSend) {
                    Debug.Log("設定値を送信します");
                    networkPlayerScript.updateSettings(bombSpeedPetern, moveFloorSpeedPetern);
                    //networkPlayerScript.bombSpeedPetern = bombSpeedPetern;
                    //networkPlayerScript.moveFloorSpeedPetern = moveFloorSpeedPetern;
                    isSettingSend = true;
                }
            } else {
                if (characters.Length > 0) {
                    sendMessage("WAITING");
                    //photon network
                    networkPlayerScript = characters[0].gameObject.GetComponent <NetworkPlayerScript>();
                }
            }
        } else {
            if (characters.Length > 0 && networkPlayerScript == null) {
                //photon network
                networkPlayerScript = characters[0].gameObject.GetComponent <NetworkPlayerScript>();
            }
        }

        if (characters.Length >= 2 && (battleCharaScript == null || battleEnemyScript == null)) {
            BattleCharaScript temps = characters[0].GetComponent<BattleCharaScript>();
            if (temps.checkIsMine()) {
                battleCharaScript = characters[0].GetComponent<BattleCharaScript>();
                battleEnemyScript = characters[1].GetComponent<BattleEnemyScript>();

                charaObject = characters[0];
                enemyObject = characters[1];
            } else {
                battleCharaScript = characters[1].GetComponent<BattleCharaScript>();
                battleEnemyScript = characters[0].GetComponent<BattleEnemyScript>();

                charaObject = characters[1];
                enemyObject = characters[0];
            }
        }
    }