public void BeginBattle(List <MatchUserInfo> _battleUser) { battleID++; BattleCon _battle = new BattleCon(); _battle.CreatBattle(battleID, _battleUser); dic_battles [battleID] = _battle; LogManage.Instance.AddLog("开始战斗。。。。。" + battleID); }
void Start() { if (isBattle) { uiReady.SetActive(true); BattleCon _battleCon = gameObject.AddComponent <BattleCon> (); _battleCon.delegate_readyOver = ReadyFinish; _battleCon.delegate_gameOver = GameOver; _battleCon.InitData(mapTranform); } }
void Awake() { instance = this; }
void OnDestroy() { BattleData.Instance.ClearData(); UdpPB.Instance().Destory(); instance = null; }