protected void ApplyDamage(BattleCharacter reciver) { CreateDamage(reciver); reciver.ApplayDamage(Damage); }
public void PerformStatusEffect(BattleCharacter reciver) { CreateDamage(); reciver.ApplayDamage(Damage); }
protected void ApplyDamage(BattleCharacter reciver) { CreateDamage(reciver); reciver.ApplayDamage(Damage); }
public void PerformStatusEffect(BattleCharacter reciver) { CreateDamage(); reciver.ApplayDamage(Damage); }