public bool HasCrit(int index) { AbilityInfo info = abilityInfo [index]; if (info.ability.baseCritChance > 0) { return(BattleCalculations.CalculateCrit(info.ability.baseCritChance)); } else { return(false); } }
public bool HasCrit(int index) { AbilityInfo info = abilityInfo [index]; if (info.ability.baseCritChance > 0) { return(BattleCalculations.CalculateCrit(info.ability.baseCritChance)); } else { return(false); } }