public static int get_killEnemies(IntPtr l)
    {
        int result;

        try
        {
            BattleActorLogInfo battleActorLogInfo = (BattleActorLogInfo)LuaObject.checkSelf(l);
            LuaObject.pushValue(l, true);
            LuaObject.pushValue(l, battleActorLogInfo.killEnemies);
            result = 2;
        }
        catch (Exception e)
        {
            result = LuaObject.error(l, e);
        }
        return(result);
    }
    public static int constructor(IntPtr l)
    {
        int result;

        try
        {
            BattleActorLogInfo o = new BattleActorLogInfo();
            LuaObject.pushValue(l, true);
            LuaObject.pushValue(l, o);
            result = 2;
        }
        catch (Exception e)
        {
            result = LuaObject.error(l, e);
        }
        return(result);
    }
    public static int set_heroId(IntPtr l)
    {
        int result;

        try
        {
            BattleActorLogInfo battleActorLogInfo = (BattleActorLogInfo)LuaObject.checkSelf(l);
            int heroId;
            LuaObject.checkType(l, 2, out heroId);
            battleActorLogInfo.heroId = heroId;
            LuaObject.pushValue(l, true);
            result = 1;
        }
        catch (Exception e)
        {
            result = LuaObject.error(l, e);
        }
        return(result);
    }
    public static int set_useSkills(IntPtr l)
    {
        int result;

        try
        {
            BattleActorLogInfo battleActorLogInfo = (BattleActorLogInfo)LuaObject.checkSelf(l);
            int useSkills;
            LuaObject.checkType(l, 2, out useSkills);
            battleActorLogInfo.useSkills = useSkills;
            LuaObject.pushValue(l, true);
            result = 1;
        }
        catch (Exception e)
        {
            result = LuaObject.error(l, e);
        }
        return(result);
    }