public static void SendEndDizzy(long targetID) { BattleAction_EndStun battleAction_EndStun = new BattleAction_EndStun(); battleAction_EndStun.soldierId = targetID; EventDispatcher.BroadcastAsync <BattleAction_EndStun, bool>(BattleActionEvent.EndDizzy, battleAction_EndStun, false); }
public void EndDizzy(BattleAction_EndStun data, bool isServerData) { if (data.soldierId != this.owner.ID) { return; } this.owner.IsDizzy = false; }