public void TakeDamage(int damage, BattleAction.DamageType type) { this.currentHitPoints -= damage; Debug.Log("Player health: " + this.currentHitPoints); }
public void TakeDamage(int damage, BattleAction.DamageType type) { base.TakeDamage(damage); }
public void TakeDamage(int damage, BattleAction.DamageType type) { this.currentHitPoints -= damage; Debug.Log("Player health: " + this.currentHitPoints); }
public void TakeDamage(int damage, BattleAction.DamageType type) { base.TakeDamage(damage); }